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EmuCR: PPSSPPPPSSPP Git (2013/11/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #4681 from thedax/fixAndroidBlackscreens
Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
* Fix really stupid typo caused by being in a hurry.
* Android: Default to PSP-1000 for now, until we know what's causing the issues.
* Merge pull request #4680 from unknownbrackets/debugger
Improve vfpu disasm for a few instructions
* Format the tex mapping mode in the GE debugger.
* Improve vfpu disasm for a few instructions.
* Merge pull request #4678 from thedax/win32ShaderTranslations
Win32 Menubar: Allow postprocessing shader names to be translated.
* Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
* Merge pull request #4677 from unknownbrackets/perf
Attempt to improve audio issue in #4669
* When ins is used with a zero argument, don't OR.
Seems it's used effectively to mask out bits with rs=zero. Makes sense...
* Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.
May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
* In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
* Merge pull request #4670 from hrydgard/fastmem-default
Enable fast-memory by default, change the name of the setting so it resets for everyone.
EmuCR: PPSSPP

Download: PPSSPP Git (2013/11/30) x86
Download: PPSSPP Git (2013/11/30) x64
Download: PPSSPP Git (2013/11/30) for Android
Source: Here



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