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EmuCR: PCSX2PCSX2 Git (2015/04/11) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #478 from PCSX2/linux-mtvu-crash-after-shutdown
MTVU: fix linux crash after a shutdown
* MTVU: fix linux crash after a shutdown
* Lock during the reset
* Purge the ring before memory unallocation
Close issue #474
* Merge pull request #486 from PCSX2/c++11-vssappendf
C++11 vssappendf
* common: drop useless printf function + reimplement vssappend with C++11
Performance is not important here. I'm not sure Windows could handle VLA
* new/delete can still be used otherwise.
* Put an assert(0) because debugger surely don't use string bigger than
128 bytes.
code is much more compact 20 lines vs 700 lines ...
* pcsx2: debugger: use standard sprintf function
ssprintf is nice but it doesn't worth it
* gsdx hack: don't add extra correct for zero length texture
Otherwise t1-t0 is 16 instead of 0

Download: PCSX2 Git (2015/04/11)
Source: Here



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