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EmuCR: DolphinDolphin Git 5.0-146 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3961 from phire/less_virtual_xfb_lag
XFB: Send image to screen at start of field (Reduce VirtualXFB latency)
* XFB: Send image to screen at start of field.
This is much more accurate to the hardware, and saves around 16ms
of latency.
* Merge pull request #3995 from RisingFog/remove_vi_movie_playback
Remove VI count limit on Movie playback
* Remove VI count limit on Movie playback
* Merge pull request #3994 from Pringo/update-osx-requirement
Update OS X Requirement to 10.10
* Update OS X Requirement to 10.10
* Merge pull request #3993 from leoetlino/signal-message
DolphinWX: Print a message when a signal is received
* DolphinWX: Print a message when we receive a signal
This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
* Merge pull request #3991 from leoetlino/signal
DolphinWX: Shut down cleanly on shutdown signal
* DolphinWX: Shut down cleanly on signal
This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.

Download: Dolphin Git 5.0-146 x64
Download: Dolphin Git 5.0-146 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,

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