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EmuCR: GLideN64GLideN64 Git (2016/10/10) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Don't do performance counting if it's not enabled
* Add getTextSize to TextDrawerStub
* Modify german translation
Add crop, osd and performance counter translation.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* German translation modified by gizmo98
* Update translation files.
* Add support for performance counters in GUI
* Implement performance counter.
Implement drawing performance info on screen.
* Add support for crop in GUI
* Implement crop image feature.
* Fix gSPBillboardVertex4_default
Fixed alloons invisible in DKR with VEC4_OPT #1159
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct load of F3DLP.Rej and F3DLX.Rej ucodes.
Fixed Mortal Kombat 4 Missing 2D elements #1155
* Correct FrameBuffer::isValid - do not update m_validityChecked when isValid called from VI_UpdateScreen
Fixed Broken Pokemon stadium 2 in-game portraits #1149
* Code cleanup: remove unused CachedTexture::lastDList

EmuCR: GLideN64

Download: GLideN64 Git (2016/10/10)
Source: Here

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