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EmuCR: BizHawkBizHawk Git (2016/11/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Fix the states
needed since prg banks no longer strictly derived from other sources.
* Update VRC4 with submapper
fixes 2-in-1 - Yuu Yuu + Dragonball Z
* Update gamedb.txt
* Fix Mapper 66 with added asserts
* Add a new submapper in CNROM
fixes 75 Bingo
* Update gamedb.txt
* Fix Mapper 185 (Seicross)
Seicross uses different security settings then other games in this mapper.
We have to check them explicitly just for this game.
* Mapper 126 and UNL-TF1201 - add irq variables to savestates
* Fix Mapper 125
* Update gamedb.txt
* Fix Mapper 106 IRQs
* Attempt mapper 106, irq logic is wrong
* Get VS Zapper working
Now Duck Hunt and Gumshoe work, and other VS Zapper games hsould as well.
* Make one small tweak to Famicom Basic keyboard based on the current state of the NESDEV docs, don't know if it's correct
* Remove NES _iskeyboard - This is implemented (although not well tested) already
* oops
* NesHawk - add a VS Zapper peripheral, currently is identical to the regular zapper in terms of behavior other than being unable to be plugged into a famicom expansion port
* Quick fix to #722 (I think)
* Add Dip Switches when using VS in UNROM and VRC1
* VS security in game db
* VS security in gamedb
* VS security in gamedb
* Update for VS Castlevania
* Update for VS Castlevania
* oops
* properly wire up VS palette selection from the gamedb
* More gamedb overrides for various junk
* Support Bubble Bobble (FDS Conversion, Kaiser Hacked) (Unl) [p1][!]
* NesHawk - Mapper 146 - Support 128 prg and 128 chr for Jaau Kong 2-in-1
* NES VRC1: Don't change savestate if not in VS mode
* NES VS: Move palettes to gamedb
* Sort out Mapper 176
* more nes junko
* NesHawk - add masking to mapper 212
* nes - more junko support
* movie mnemonics for vs controls
* Add menu items for VS controls
* Add Insert Coin Controls
* Update VRC1.cs
* Update VRC-1 to run VS system game mirroring modes
* VS System Updates
* VS System Updates
* VS System Updates
* NesHawk - start mapper 125 - something is wrong but I can't figure out what
* tastudio: attempt to fix crash caused by seek progressbar
* NesHawk - implement mapper 162
* VS system updates
* VS system updates
* NesHawk - support mapper 170
* NesHawk - support Mapper 220
* NES - support 800-in-1
* NesHawk - oops, fix unl-ks7012
* NesHawk - support board UNIF_UNL-KS7013B
* NesHawk - support board UNIF_UNL-KS7012
* NesHawk - support board UNIF_UNL-BB
* NesHawk - support board UNIF_UNL-AC08
* NesHawk - Support board UNIF_UNL-43272
* NesHawk - support board UNIF_BMC-NTD-03
* NesHawk - support board UNIF_BMC-810544-C-A1
* neshawk - support the board UNIF_BMC-12-IN-1
* more junko in gamedb
* Support U-Force Power Games (U) (32kb prg GNROM), also add some junko overrides to the gamedb
* blacklist a rom in quicknes, add a gamedb override for a random hacked rom
* Fix some bad dumps of pyramids to use the correct mapper 0, other emulators don't and allow it to run through mapper 79 which just happens to work since they don't lock down to valid prg and chr sizes
* More VS System Updates
* more VS system updates
Start Supporting 2c05 boards
* AxROM - support junko that has 16k prg by mirroring the block into both the 8x0000 and 0xC0000 regions. I don't know if this is correct but it matches both fceux and nestopia behavior
* Add some gamedb entries for a few games with incorrect ines headers
* VS updates

Download: BizHawk Git (2016/11/03) x86
Download: BizHawk Git (2016/11/03) x64
Source: Here

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