EmuCR Feeds
Email Us

EmuCR: DolphinDolphin Git 5.0-1567 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4564 from JosJuice/volumedirectory-references
VolumeDirectory: Don't use references inappropriately
* VolumeDirectory: Modernize variable names
* VolumeDirectory: Don't use references inappropriately
Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
* Merge pull request #4563 from lioncash/dspemit
DSPEmitter: Get rid of an unused member variable
* DSPEmitter: Get rid of an unused member variable
* Merge pull request #4562 from Tilka/evdev
evdev: reduce startup time
* evdev: reduce startup time
GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
* Merge pull request #4504 from grp/osx-sdk
Remove dead code to set the path to the macOS SDK.
* Remove dead code to set the path to the macOS SDK.
CMake autodetects a macOS SDK into `CMAKE_OSX_SYSROOT`. There's no
need to duplicate that logic and search out a specifc old version.
* Merge pull request #4561 from rogersachan/master
Linted markdown for the README
* Update Readme.md
* Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
VolumeDirectory: Sort the FST
* VolumeDirectory: Sort the FST
We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
* Merge pull request #4551 from JosJuice/movie-controller-comment
Movie: Replace incorrect name and comment for numControllers
* Movie: Replace incorrect name and comment for numControllers
Also add similar comments to the variables memcards and bongos.
* Merge pull request #4549 from JosJuice/game-inis-2016-12-24
Game INI updates
* Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
* Merge pull request #4550 from linkmauve/no-readdir_r
Common: Replace deprecated readdir_r with readdir
* Common: Replace deprecated readdir_r with readdir
Fixes a warning under recent glibc.
* Merge pull request #4555 from JosJuice/right-click-host-name
Fix player name not being loaded when using "Host with Netplay..."
* Fix player name not being loaded when using "Host with Netplay..."
* Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
VolumeDirectory: Make m_totalNameSize a local variable
* VolumeDirectory: Use a range-based for loop in ComputeNameSize
* VolumeDirectory: Make m_totalNameSize a local variable
After BuildFST finishes executing, it's never needed again.
* Merge pull request #4552 from JosJuice/pr-4461-translations
Mark strings added by PR #4461 for translation
* Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
* Merge pull request #4557 from JosJuice/scandirectorytree-comments
Fix outdated comments in ScanDirectoryTree
* Fix outdated comments in ScanDirectoryTree
* Merge pull request #4493 from Tilka/evdev
Fix evdev threading
* evdev: set flag in a thread-safe way
* evdev: fix shutdown hang
Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
* Remove two unused variables
* Merge pull request #4556 from Tilka/texcache
VideoCommon: use u32 for texture addresses
* VideoCommon: use u32 for texture addresses

Download: Dolphin Git 5.0-1567 x64
Download: Dolphin Git 5.0-1567 Android
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!