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EmuCR: DolphinDolphin Git 5.0-3021 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
* VertexShaderGen: Correct for negative viewport dimensions.
* Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
* Make ControllerEmu::BooleanSetting non-virtual
* Remove unused ControllerEmu::BackgroundInputSetting
* Move 'Background Input' to controller config dialog
* Implement hotkey options group in HotkeyInputConfigDiag
* InputConfigDiag: make m_iterate protected, not private
* HotkeyInputConfigDiag: set DeviceRelatedSizer to wxEXPAND
Somehow it acts as though it has wxEXPAND, but that stops working if the
code is edited (as in the next commit).
* Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
* Return a more meaningful type from GetSysMenuRegion
* Fix GetSysMenuRegion's handling of Wii Menu 1.0
This was a regression in 58bd129.
* Display nicer version strings for the Wii Menu
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"
The numbers are from http://wiibrew.org/wiki/System_Menu
* Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
* Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.
This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).
I'm also putting unprintability checks in VolumeWad
for consistency.
* Merge pull request #5109 from orbea/remove_mbedtls_install
Remove mbedtls install target (Again)
* Don't install static mbedtls libraries
* Merge pull request #5085 from leoetlino/es-nandutils
IOS: Add NandUtils
* IOS/ES: Use FindInstalledTMD instead of content loader
Proper semantics.
IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
* IOS/ES: Move GetStoredContentsFromTMD to NandUtils
* IOS/ES: Add functions to get TMDs
* IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
* Merge pull request #5112 from MerryMage/quantize
Jit64AsmCommon: Use correct quantization table
* Jit64AsmCommon: Use correct quantization table
Stores quantize, loads dequantize.
* Merge pull request #5111 from lioncash/const
NetPlayServer/NetPlayClient: const correctness
* NetPlayServer: const correctness
* NetPlayClient: const correctness
* Automatic translation resources sync with Transifex

Download: Dolphin Git 5.0-3021 x64
Download: Dolphin Git 5.0-3021 Android
Source: HereDolphin Git 5.0-2877

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