EmuCR Feeds
Email Us

EmuCR: GLideN64GLideN64 Git (2017/03/20) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Updating Spanish translation
* Fix ColorBufferToRDRAM::_prepareCopy for 1x native resolution.
Fixed Original N64 Resolution" breaks Majora's Mask (E) #1396
* Remove cached texture if new texture with the same CRC has different dimensions.
Fixed Aidyn Chronicles menu icons enlarged or text cut #1420
Problem description:
I thought that the same texture must always have the same dimensions.
I was wrong. When Aidyn Chronicles menu opens,
menu textures clamp width or clamp height may change during menu opening animation.
CRC remains the same because texture data not changed.
Remove cached texture when expected dimensions differ from actual ones and load texture again.
I hope it is a rare case.
* Disable LOD emulation on GLES2 devices that can't support it
* Fix viewport Y for negative scale.
Fixed #1426, regression in eiko st andrews
* Revert changes in subscreen hack.
* Correct FrameBuffer::init
* arm asm: add MultMatrix2 without memcpy
Unlike the C function of MultMatrix neon asm writes m0 only after
* arm asm: optimize gSP neon
-use vld1.32 to load four d registers at once
* arm asm: optimize neon
-rewrite InverseTransformVectorNormalize
-reorder instructions to get best throughput
-use vld1.32 and vst1.32 to load four d registers at once
* Code cleanup: class FrameBuffer => struct FrameBuffer
* Update german translation
* Fix GL_ARB_compute_shader statement
* Fix build error in clang due to mis matched types
* Do not mirror screen shot image.
* Fix buffer size check in ColorBufferToRDRAM::_prepareCopy
* Correct chained buffers detection in FrameBufferList::renderBuffer()

EmuCR: GLideN64

Download: GLideN64 Git (2017/03/20)
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!