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EmuCR: GLideN64GLideN64 Git (2017/03/20) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Updating Spanish translation
* Fix ColorBufferToRDRAM::_prepareCopy for 1x native resolution.
Fixed Original N64 Resolution" breaks Majora's Mask (E) #1396
* Remove cached texture if new texture with the same CRC has different dimensions.
Fixed Aidyn Chronicles menu icons enlarged or text cut #1420
Problem description:
I thought that the same texture must always have the same dimensions.
I was wrong. When Aidyn Chronicles menu opens,
menu textures clamp width or clamp height may change during menu opening animation.
CRC remains the same because texture data not changed.
Solution:
Remove cached texture when expected dimensions differ from actual ones and load texture again.
I hope it is a rare case.
* Disable LOD emulation on GLES2 devices that can't support it
* Fix viewport Y for negative scale.
Fixed #1426, regression in eiko st andrews
* Revert changes in subscreen hack.
* Correct FrameBuffer::init
* arm asm: add MultMatrix2 without memcpy
Unlike the C function of MultMatrix neon asm writes m0 only after
calculation.
* arm asm: optimize gSP neon
-use vld1.32 to load four d registers at once
* arm asm: optimize neon
-rewrite InverseTransformVectorNormalize
-reorder instructions to get best throughput
-use vld1.32 and vst1.32 to load four d registers at once
* Code cleanup: class FrameBuffer => struct FrameBuffer
* Update german translation
* Fix GL_ARB_compute_shader statement
* Fix build error in clang due to mis matched types
* Do not mirror screen shot image.
* Fix buffer size check in ColorBufferToRDRAM::_prepareCopy
* Correct chained buffers detection in FrameBufferList::renderBuffer()

EmuCR: GLideN64

Download: GLideN64 Git (2017/03/20)
Source: Here



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