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EmuCR: PPSSPPPPSSPP Git (2017/03/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Android: Add way to inject signing keys into build.gradle externally.
* Set PSP_SAS_MAX_GRAIN correctly.
* Merge pull request #9464 from unknownbrackets/ui-transform
Add a simple UI transition for popups
* UI: Fade PopupScreens out too.
* UI: Allow overriding dialog logic on finish.
This seems cleaner.
* UI: Generalize easing functions a bit.
* UI: Ask linear child views to stay inside AT_MOST.
Fixes the DevMenu pop up in larger windows.
* UI: Make PopupScreens animate in just a bit.
* UI: Consider only the lower screen's postRender.
This makes more sense at least than applying one of each...
* UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
* Merge pull request #9463 from unknownbrackets/resize
Fix crash on resize due to overridden property
* Fix crash on resize due to overridden property.
* Merge pull request #9465 from unknownbrackets/hw-tess
Spline: Simplify uniforms/dirty to one check
* Spline: Simplify uniforms/dirty to one check.
This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
* Merge pull request #9461 from Orphis/cmake_cleanup
Fix linking against system GLEW and Snappy
* cmake: Fix linking against system Snappy
* cmake: Fix linking against system GLEW
* Minor cleanup
* With this, lens flare works in 2x+ in Burnout Legends. #9361
* D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
Fix the size of the framebuffer copy.
* Merge pull request #9459 from duganchen/qt_assets_dir
Fix assets directory for non-mobile, non-Windows Qt builds
* Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets
* Merge pull request #9458 from unknownbrackets/warnings
Correct some warnings, minor tweaks
* UI: Make the other report screen a dialog too.
* D3D11: Correct GE debugger stencil value display.
When hovering over a pixel, if we send a float, it won't show the 0-255
value, which we'd prefer for stencil values. This is the easy fix.
* Cut down on some logspam.
* Fix some type narrowing warnings and typos.
* D3D11: Get rid of a forgotten half pixel offset. Improves #9361
* Fix bug in D3D11 framebuffer readbacks, helps #9361, though seems off by half a pixel?
* Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
This reverts commit 0bbb61e5d24b7735c986496902c0b99adf88c770.
* Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size.


Download: PPSSPP Git (2017/03/20) x86
Download: PPSSPP Git (2017/03/20) x64
Download: PPSSPP Git (2017/03/20) Android
Source: Here

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