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EmuCR: BizHawkBizHawk Git (2017/06/27) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Merge pull request #890 from wert23239/SQL
Added SQLite Calls to Lua
* Fixed SQL dll from x86 to x64
* Small spelling mistake
* "Added SQLite Calls to Lua
* specialize saturn aspect ratio, changing 330x240 -> 330x254 as best I can figure. pretty good for a baseline.
* fix basic waterbox aspect ratio. yeah, all of them. should probably be finetuned per core later though.
* Fix Nes and GBA core picker menus
* fix build paths to output
* fix dist scripts to use "Any Cpu" instead of x64
* delete x86 references
* delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
* gpgx: silently discard R&W on bus to locations that shouldn't be accessed by plain pointer
* virtual boyee: make frame 0 size match other frame sizes

Download: BizHawk Git (2017/06/27)
Source: Here

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