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EmuCR: PPSSPPPPSSPP Git (2017/06/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9776 from hrydgard/textrender-refactor
draw_text.cpp refactor
* Split out the Qt font drawer in its own file.
* Split out DrawTextWin32 into its own file, to be further split later.
* Split TextDrawer into interface and implementation.
* Merge pull request #9668 from LunaMoo/featureTR
Add "ignoreAddress" to texture replacement.
* Add reduceHash option, to hash 50% of texture when it's otherwise unreliable.
* Disable ignoreAddress on quick hash and inform the user about it.
* Expose XXHASH for Texture Replacement
* Add "ignoreAddress" to texture replacement.
* Fix reported null pointer error in the Java code
* Merge pull request #9773 from unknownbrackets/ui-minor
Tweak some minor UI glitches
* UI: Make some tooltips less technical.
* UI: Fix text wrap when kerning adjusts spaces.
This was happening for some setting info messages. The sum of the word
lengths didn't actually match the line length, because more space was
added between some words.
* UI: Remove padding hack for setting info message.
* UI: Allow texture ini create only within game.
* UI: Enable mouse settings only if checked.
Like other settings do.
* UI: Fix fade-out when editing touch controls.
* UI: Translate AVI start/stop strings.
* Merge pull request #9770 from hrydgard/unify-drawengine
Unify some code in DrawEngine
* Unify SetupVertexDecoder
* Unify transformed arrays
* Unify ComputeMiniHash
* Unify DecodeVertsStep
* Some unification in DrawEngine
* Fixes for D3D11 postprocessing
* Merge pull request #9769 from hrydgard/vulkan-sw-skinning
Implement software skinning for the Vulkan backend.
* Implement software skinning for the Vulkan backend. Fixes #9753
* Merge pull request #9766 from unknownbrackets/screenshot
Fix Take Screenshot
* SoftGPU: Support Take Screenshot partially.
This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
* UI: Fix Take Screenshot support.
* Merge pull request #9767 from unknownbrackets/depth-blit
Blit depth only in BlitFramebufferDepth on GLES and Vulkan
* Vulkan: Allow blit/copy of depth or stencil only.
Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
* GLES: Copy only depth in BlitFramebufferDepth.
Otherwise we get glitched rendering in some games - see #9740.


Download: PPSSPP Git (2017/06/04) x86
Download: PPSSPP Git (2017/06/04) x64
Download: PPSSPP Git (2017/06/04) Android
Source: Here

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