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EmuCR: BizHawkBizHawk Git (2017/07/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* add 64bit openal dlls
* Update RomLoader.cs
* forgot to commit this
* A7800Hawk: Updates and Bug Fixes
-Fix save states
-Fix sync settings
-Controller Support / improvements
* Update RomLoader.cs
* Update A7800 Hawk Schema
* Pizza Boy makes some interesting attempts, but doesn't stack up against the serious GB cores
* Sameboy: Add copyright notices from original repo back. They were inadvertently left out because I copied a subdirectory and not the root directory
* Atari7800Hawk Game DB Update
* Update BizHawk.Emulation.Cores.csproj
* Atari7800Hawk: More Mappers
* Atari7800Hawk: More mappers
* rename menu item from Pizza Boy to SameBoy, remove some commented code
* Update A7800 DB
* Atari7800Hawk: Fix some Maria bugs
* sameboi: fix lag flag and input callback on non-sgb mode
* ogl display method: dont crash when disposing if user's system can't compile shaders. also print some diagnostics for cgc failures to console
* I thought there was more to this vb settings thing. I guess not.
* kopilua: fix io.open with mode "a"
* A7800Hawk: Start support for ROM Headers
* Update MapperSG.cs
* Update Maria.cs
* A7800Hawk: Fix Holey DMA
Fixes Xenophobe
* A7800Hawk: Implement remaining display modes
* Merge branch 'pceperipherals'
* PCE - cleanup
* PCE - refactor virtual pad logic to use the controller deck
* PCE - rip out old controller config logic
* PCE - add ui for controller config
* PCE - start support for peripheral support - implement a controller deck and wire it up to the controller logic, with the same options as previously, 5 ports, with None and Gamepad as options. No ui for the new system. Old system code and ui still left in

Download: BizHawk Git (2017/07/22)
Source: Here

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