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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/08/01) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Replace empty VertexShaders with a dummy shader
* Implement FileFsVolumeInformation in NtQueryVolumeInformationFile
* Merge pull request #562 from LukeUsher/more-tweaks-and-fixe
More tweaks and fixes
* Minor Change: g_SymbolAddresses is now an ordered map.
In real terms, this doesn't really make any difference, however, when analysing HLE Cache files, the functions are in alphabetical order and easier to follow.
* Set default render/texture states for all supported types.
This data was taken from a table accessed by CreateDevice in the XDK.
* Upgrade to DirectX 8.1.
If we're stuck on an older version of DirectX, we might as well use the latest revision ;)
* The 4361 version of SetRenderState_PSTextureModes actually existed back in 4134
* Fix most incorrect Direct3D return types.
Testing so far doesn't seem to have made any difference to execution at all, but this had potential to cause issues, it's good to get it right!
* Backup and restore original FillMode rather than overwrite with SOLID when Wireframe mode is disabled.
I haven't noticed any changes relating to this, but it was possible that a title could set D3DRS_FILLMODE to Wireframe and get overwritten by Cxbx-Reloaded.
Now we keep the original value

Download: Cxbx Reloaded Git (2017/08/01)
Source: Here

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