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EmuCR:DeSmuMEDeSmuME Git (2017/08/01) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* OpenGL Renderer: Remove the working depth buffers, and read the default depth/stencil buffer directly.
* OpenGL Renderer: Fix bug where rendering will fail for GPU drivers that support FBOs, but not Multisampled FBOs. (Regression from commit 5deec25.)
* GPU: Fix pixel alignment bug when the framebuffer is 3x sized, running on an SSE2 system. (Regression from commit 062c0ad.)
* OpenGL Renderer: Bring back OpenGLRenderer_2_0::InitFinalRenderStates(), fixing blending for the v3.2 renderer. (Regression from commit 8c37d4a.)

Download: DeSmuME Git (2017/08/01) x86
Download: DeSmuME Git (2017/08/01) x64
Source: Here



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