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EmuCR: DolphinDolphin Git 5.0-5142 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5925 from ligfx/fixlinterrors
Tools/lint.sh: lint all of Source, not just Core
* Tools/lint.sh: lint all of Source, not just Core
* BitUtilsTest: update to pass clang-format
* Merge pull request #5919 from degasus/arm
JitArm64: Small performance optimizations.
* JitArm64: Use the updated wrappers.
They are faster, no need to use the slow path in the CPU.
* JitArm64: Fix LSL/LSR/ROR/ASR wrappers.
The other method has a latency of 2 cycles. This also improves the
throughput a lot.
* JitArm64: Optimize rlwinmx.
The new code adds fast paths for most usages which fits in one
instruction with one cycle latency.
* Merge pull request #5917 from degasus/cmp
JitArm64: Fix and improve the cmpXX instructions.
* JitArm64: Update CR helpers to reflect their usage.
This helpers are not for general CR calculation, they are just for the
common case of the sign extended result of integer instructions if the
rc bit is set.
They must not be used by other instructions like cmp, so there is no
need to be as flexible.
* JitArm64: Fix and improve the cmpXX instructions.

Download: Dolphin Git 5.0-5142 x64
Download: Dolphin Git 5.0-5142 Android
Source: HereDolphin Git 5.0-2877



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