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EmuCR: PPSSPPPPSSPP Git (2017/08/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9544 from hrydgard/state-optimizations-2
State optimizations 2
* Dirty on various framebuf state helpers.
Ideally we should cut down on using DisableState(), or restore afterward.
* Add some missing fragment shader state changes.
* Dirty-flag the fragment shader ID.
* Dirty things on stencil buffer upload.
* Dirty vertexshader state on hw bezier/spline.
* All: Only recompute the vertex shader ID when dirty
* D3D11: Make better use of the dirty flags to avoid state calls
* Add some missing VIEWPORTSCISSOR dirtying.
* Dirty viewport state on framebuf resize.
* All: Only convert viewportscissor state if dirty
* Dirty RASTER_STATE when switching between rect and non-rect primitives (culling)
* All: Only convert raster state if dirty
* All: Only convert depth stencil state if dirty
* All: Only convert blend state if "dirty"
* Ensure everything is dirty on frame start.


Download: PPSSPP Git (2017/08/14) x86
Download: PPSSPP Git (2017/08/14) x64
Download: PPSSPP Git (2017/08/14) Android
Source: Here

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