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EmuCR: higanhigan v104r11 is complied. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance

higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

higan Changelog:
- sfc/ppu/background: minor code cleanup and simplification
- sfc/ppu/background: $2106 MOSAIC register was implemented
- sfc/ppu/background: fixed mosaic effects in hires mode (temporary
- sfc/ppu/background: fixed mosaic effects in interlace mode [Cydrak]


- sfc/ppu/background/background.cpp:48: should be
`if(!mosaic.enable) {`

Turns out there is only one mosaic size, and the other four bits are
per-BG mosaic enable. This matters a lot for hires/interlace, as
mosaicSize=0 (2x2) is not the same thing as mosaicEnable=false (1x1).

Although I've now implemented this, I really don't like how my mosaic
implementation works right now. I tried to redesign the entire system,
and completely failed. So I started over from v104r10 again and instead
went with a more evolutionary improvement for now. I'll keep trying.

Also, the combination of mosaic + offset-per-tile is still sketchy, as
is mode 6 offset-per-tile. I'll get to those in the future as well.

Download: higan v104r11 x86
Download: higan v104r11 x64
Source: Here

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