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EmuCR: GLideN64GLideN64 Git (2017/11/06) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Set tmu when init hires texture.
Fixed: Zelda: OoT Texture Pack flickers before day/night transition #1470
* Correct project for MSVS 2013
* Clear hires texture cache if there was an error during load.
* Correct TxHiResCache::loadHiResTextures: stop texture load if memory allocation failed.
It is done as an attempt to fix plugin's crash when it loads huge texture pack, such as Zelda OOT Community Retexture Project V7
The attempt is not succeded: plugin may crash after texture pack load because texture cache
consumed almost all available memory and the rest is not enough for plugin's work.
The code is useful anyway.
Note: the problem is heavier with Project64. mupen64plus build has better chance to load huge texture packs.
* Code refactor: rewrite TxUtil::getNumberofProcessors()
* Replace #ifdef WIN32 by #ifdef OS_WINDOWS in GLideNHQ
* Remove 'Video RAM usage limit' config option.

EmuCR: GLideN64

Download: GLideN64 Git (2017/11/06)
Source: Here

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