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EmuCR: GLideN64GLideN64 Git (2017/11/11) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17fe
Hardware lighting is incompatible with new lighting method.
Model matrix may be different for different vartices, but only latest state of inverted light vectors are loaded to shader.
Thus I reverted calculations of data for hardware lighting.
Minor code cleanup.
Fixed: Zelda OOT, bad lighting with HW per pixel lighting #1652
* Set PrimDepth to gl_FragDepth when DepthSource set to Primitive.
This makes player's shadow solid in Tony Hawk's Pro Skater 2
* Hardcode blend mode, which is impossible to emulate with shaders.
Fixed Tony Hawk's Pro Skater 2 Shadow Glitch #1337
* Do not reset gDP.otherMode.l for Quake.
Fixed Quake 64 depth issues #1169

EmuCR: GLideN64

Download: GLideN64 Git (2017/11/11)
Source: Here

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