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EmuCR:JPcspJpcsp Git (2017/11/08) is compiled. JPCSP is a PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp Git changelog:
* Avoid NullPointerException
* FAT simulation for flash0: check the maximum of clusters possible on the
FAT partition.
* Added debug information.
* Progress on MMIO:
- added CPU and Bus frequencies
- added Dmacplus (not yet complete)
- progress on boot of me_wrapper.prx
- progress on display rendering
- progress on DDR
- progress on system control
- added loading of meimg.txt (decrypted version of
flash0:/kd/resource/meimg.img)
- the reboot process now includes the execution of the ME boot code
(meimg.img).
* Progress on LLE:
- implemented Media Engine processor
- implemented Media Engine specific instructions: dbreak, mtvme and
mfvme
- improved handling of syscalls
- interrupts state are processor specific (i.e. for main and ME
processors)
- changed the naming of the generated java methods (_S1_2_nnnnnnn to
_S1_2_0xnnnnnnnn) to be more consistent
* Avoid NullPointerException
* Added draft sceDdrChangePllClock().
* Progress on MMIO: added GE MMIO, currently only running with the
external software renderer.
* Small improvements in debugging messages.
* LLE: improved the syscall handling to avoid growing the Java stack.

Download: Jpcsp Git (2017/11/08) x86
Download: Jpcsp Git (2017/11/08) x64
Source: Here

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