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EmuCR: PPSSPPPPSSPP Git (2017/11/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #10086 from hrydgard/vulkan-accurate-depth
Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
* Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
As a side effect, this should fix #10082 since backwards depth is no
longer used.
* Android: Cleaner way to avoid double-resizing the backbuffer.
* Fix blackscreen when resolution is set to auto. Fixes #10081
* Experimenally disable dual source blending on AMD too for Vulkan, see #10065
* MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.
This eliminates the readback.
* Merge pull request #10079 from hrydgard/vulkan-android-fixes
Vulkan lost-device fixes
* Buildfix 32-bit
* Ditch a silly vertex count limit that only makes sense for GLES, so move it there.
* Fix race condition.
* Fix a few more device-loss bugs.
* Avoid double-initializing the Vulkan backbuffer on startup.
* Logging improvements, avoid resetting the Android text drawer unnecessarily
* More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
* Change Android logging ID from "NativeApp" to "PPSSPP"
* More logging and tweaking
* Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
* Keep the draw context up to date in a bunch of places. More logging.
* Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/11/11) x86
Download: PPSSPP Git (2017/11/11) x64
Download: PPSSPP Git (2017/11/11) Android
Source: Here

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