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EmuCR: PPSSPPPPSSPP Git (2018/03/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Some error handling and assert improvements, trying to understand #10662
* D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655
* inner interpreter: support skipping regular nops
* Qt: Don't call SDL_PumpEvents from the emu thread. Fixes #10660
* b.sh: Add --qtbrew as a shortcut to use a Qt installed by homebrew.
* Fix something found by -fsanitize=undefined
* Merge pull request #10658 from hrydgard/inner-prim-interpreter
* Don't use the inner interpreter when debug recording
* Execute_Prim: Add a smaller "inner interpreter" to avoid going back to the runloop during long sequences of PRIM commands.
* Buildfix, oops
* GL: Fix depal issue where we forgot to set vp/scissor properly. Update some asserts.


Download: PPSSPP Git (2018/03/01) x86
Download: PPSSPP Git (2018/03/01) x64
Download: PPSSPP Git (2018/03/01) Android
Source: Here

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