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EmuCR: reicastReicast Git (2018/10/06) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.

Reicast Git Changelog:
* Merge pull request #1412 from reicast/fh/aica-int-timing
* AICA: Make async dma an option, default on
* Schedule the interrupt signaling the end of an Aica DMA transfer instead
* Merge pull request #1429 from reicast/ac/ui_cleanup
* Revert context due to lack of improvement
* Add Resolution Mode w/ forced 640x480 emu view
* Stop reading values that are "malformed" on Android
* Make blue theme summery, Version spacing
* Merge pull request #1425 from reicast/ac/dropbox
* Fix theme applying to generic game list
* Follow the pre-existing naming conventions
* Link Dropbox API to new v2 compatible project
* Provide meaningful toast, dismiss dialog on error
* Proguard: Keep all reicast classes and members
* Gracefully error when client is not initialized
* Add proguard config to debug for Travis
* Implement a proguard file to keep things clean
* Address a missing reference to OkHttp3
* Attempt to update Dropbox API from 1.6 to 3.0
* Merge pull request #1428 from reicast/fh/ftrc-op-fix
* Fix sh4 FTRC op to use correct positive cutoff value.
* Merge pull request #1424 from reicast/ac/cleanup
* Revert scope of Emulator class reference
* Provide Toast messages with app context
* Move VGA check to Compat and add Safemode
* Fill in missing values, Return emu default for -1
* Use generic spinner builder, Remove TV default
* Move untested games to default category
* Set PGC cable default based on compatibility
* Remove all special characters from IDs
* Verify game IDs against RF Generation
* Complete the list of EU / NA title defaults
* Begin establishing default VGA settings
* Clean up preferences to avoid visual workarounds
* Android: Verify the string content before indexing
* Merge pull request #1427 from reicast/fh/implied-listinit
* Some games send TA data without calling ListInit first. Don't crash in that case.
* Merge pull request #1426 from reicast/fh/unaligned-vram-access
* Do not crash on unaligned VRAM read access. Just return 0.

EmuCR: reicast
EmuCR: reicast

Download: Reicast Git (2018/10/06) x86
Download: Reicast Git (2018/10/06) x64
Download: Reicast Git (2018/10/06) Android
Source: Here

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