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EmuCR: yuzuyuzu Git (2019/09/11) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2823 from ReinUsesLisp/shr-clamp
* shader/shift: Implement SHR wrapped and clamped variants
* Merge pull request #2810 from ReinUsesLisp/mme-opt
* maxwell_3d: Avoid moving macro_params
* Merge pull request #2759 from ReinUsesLisp/compute-images
* gl_shader_decompiler: Keep track of written images and mark them as modified
* texture_cache: Minor changes
* gl_rasterizer: Apply textures and images state
* gl_rasterizer: Add samplers to compute dispatches
* gl_rasterizer: Minor code changes
* gl_state: Split textures and samplers into two arrays
* gl_rasterizer: Implement image bindings
* gl_state: Add support for glBindImageTextures
* texture_cache: Pass TIC to texture cache
* kepler_compute: Implement texture queries
* gl_rasterizer: Split SetupTextures

Download: yuzu Git (2019/09/11)
Download: yuzu Canary Git (2019/09/11)

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