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EmuCR: CitraCitra Git (2020/01/18) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #5021 from ccawley2011/cpu_detect
* common/cpu_detect: Remove Common::CPUVendor
* common/cpu_detect: Remove unused functionality
* Merge pull request #4923 from jroweboy/diskcachelul
* Only check for sanitize_mul if theres a shader in the cache
* Fix title bar
* Only load precompiled shaders if their sanitize_mul setting matches
* Address review and update zstd
* Log the number of entries in each cache
* Add a error log for unsupported configurations for disk cache
* Rename InvalidateTransferable to InvalidateAll to match what it does
* Only add shaders to precompiled cache if they are new
* Properly bind the shader sampler and uniform bindings
* Change VFS vector to regular vector
* citra-sdl: Add Load Disk Resources
* citra-qt: Load Disk Resources
* Add GetRenderer to core
* Add missing changes from yuzu file_util
* Add shader disk caching
* Add frontend settings
* Add shader cache version generation
* Add settings for disk shader cache
* Add ZSTD compression for precompiled cache
* Merge pull request #5018 from iwubcode/passive-3d
* renderer_opengl: Allow usage of interlaced 3D
* citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D

Download: Citra Git (2020/01/18) x64
Download: Citra Canary Git (2020/01/18) x64
Source: Here

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