EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2020/01/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3314 from degasus/physical_mem
* core/memory: Create a special MapMemoryRegion for physical memory.
* core/hle: Simplify PhysicalMemory usage in vm_manager.
* core/loaders: Simplify PhysicalMemory usage.
* Merge pull request #3305 from ReinUsesLisp/point-size-program
* gl_state: Implement PROGRAM_POINT_SIZE
* Merge pull request #3312 from ReinUsesLisp/atoms-u32
* shader/memory: Implement ATOMS.ADD.U32
* Merge pull request #3318 from jroweboy/remove-cpu-vendor
* Remove unused CPU Vendor string and telemtry field
* Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
* Add headbar icon on Linux
* Merge pull request #3306 from ReinUsesLisp/gl-texture
* gl_texture_cache: Use local variables to simplify DownloadTexture
* gl_texture_cache: Fix format for RGBX16F
* gl_texture_cache: Use Snorm internal format for RG8S
* gl_texture_cache: Use Snorm internal format for ABGR8S
* Merge pull request #3311 from ReinUsesLisp/z32fx24s8
* format_lookup_table: Fix ZF32_X24S8 component types

Download: yuzu Git (2020/01/18)
Download: yuzu Canary Git (2020/01/18)
Source:Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!