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DuckStation Git (2020/09/27) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* VulkanHostDisplay: Execute command buffer before reloading post shaders
* Pad: Use memory card filename from current state
* Pad: Load memory card from state when the data matches
* GameSettings: Add force 4:3 for 24-bit
* GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
* Settings: Fix AR list
* Qt: Simplify load game state string
* libretro: Use saves/duckstation_cache as shader cache directory
* CMake: Re-enable LTO for Release builds with CMake >= 3.9
* Cheats: Fix parsing of Retroarch cheats
* libretro: Cheat support
* Merge pull request #891 from phoe-nix/patch-2
* update zh translation
* Merge pull request #893 from mirrornoir/patch-2
* Add 21:9 to the Aspect Ratio settings

Download: DuckStation Git (2020/09/27)

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