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EmuCR: PCSX2PCSX2 Git (2020/12/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* VIF: Always update MTVU thread with Row/Col Changes
* USB: Early return from FF test in case of failure
* DEV9: Tap, remove empty blocks
* DEV9: Tap, make GetOverlappedResult calls one line
* DEV9: Cancel read of TAP device on suspend/shutdown
* USB: Remove "Bypass Startup Calibration"
* USB: Misc code cleanup
* USB: Slightly decrease strength of FF Test
* USB: Set FF gain for a device, not effects, apply settings before Test
* USB: Pass a top-level window to DirectInput
* GS: Properly mirror GS reads to CSR
* MTVU: Redesign of how to handle signals, seems more reliable
* MTVU/GIF: Clang Formatting
* MTVU: Add new savestate variables, bump savestate version
* MTVU: Improve compatibility with games that do GS SIGNAL/LABEL/FINISH
* USB: Fix Seamic "failing" to load Singstar api
* SPU2: Change VolumeSteps 42 to 5
* USB: HID: fix E0/E1 keys not sending "pressed down" event, like arrow keys etc.
* USB: make dev_index u32 for simpler check if it is valid
* USB: load main settings once per startup and remove "configChanged" boolean
* USB: skip parsing inputs if HID device type doesn't match
* USB: remove BUILD_RAW and CALLBACK define
* USB: restore qemu hid event handler after savestate load
* USB: Use PAD's WndProcEater for raw input, don't reinit raw input, check WM_ENABLE
* USB: lock raw input callbacks when adding/removing
* USB: close devices before destroying and loading save state and just allocate 64KiB for save states
* cmake: Use GNUInstallDirs.
* VIF: MSCNT address is -1, so don't mask it.
* VIF: Mask VU program address on MSCAL/MSCNT instructions

Download: PCSX2 Git (2020/12/26)
Source: Here

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