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EmuCR: Play!Play! Git (2022/10/27) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Merge pull request #1217 from Zer0xFF/relative_jumps
* Translate exception address.
* Use CreateInstance to copy memory function.
* Use target_link_options to specify Emscripten linker options.
* Remove XXH_INLINE_ALL, seems to cause issues on iOS/macOS.
* Use actual blockSize as key.
* Cache blocks with same contents located at different places on VU.
* Cleanup includes.
* Fix EPC Address masking
* Fix Build: pack AOT_BLOCK_KEY structure
* update Dependencies submodule
* update AOT block references to use new hash
* swap from crc32 to xxHash3 (128bit)
* Add uint128 comparison operators
* Fix block linking support.
* Change the way we cache BasicBlocks: BasicBlocks at different addresses can now match, since all their jumps are relative to their PC
* Add CBasicBlock::CopyFunction(...)
* make EE jumps relative
* make VU jumps relative: pass instruction relative location CMIPSInstructionFactory
* CMIPSInstructionFactory::BranchLikely doesn't need to adjust PC, as epilog will handle that

EmuCR: Play!

Play! Git (2022/10/27) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Play! Git (2022/10/27) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here

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