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EmuCR:JPcspJpcsp SVN r2817 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2811
Implemented sceCccDecodeUTF16
r2812
Implemented dynamic switch between different video streams while playing an MPEG
video.
r2813
Improved sceAtracGetRemainFrame to be consistent with the return value from
sceAtracDecode.
Increased supported number of shader programs (avoid Java exception when
creating too many shader programs).
Display warning when finding Mono AT3+ in an MPEG video.
r2814
Workaround to set the correct stencil value when executing a GE command "CLEAR
STENCIL".
r2815
Increased the delay before displaying the error "Waiting too long on stall
address 0x..., aborting the list ...". Some games seem to spend a lot of time
between the queuing of the GE list and the update of the stall address.
r2816
Temporary disabling the video card VSync. For beta testing. Will revert this
change in the next revision.
r2817
Reverting VSync change.

Download: Jpcsp SVN r2817
Source: Here

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