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EmuCR: PPSSPPPPSSPP Git (2014/01/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Optimize the VAGADPCM decoder.
* Merge pull request #4998 from ufdada/master
disable some settings if sound isn´t enabled
* value already bool, no need to cast it
* disable some settings if sound isn´t enabled
* Merge pull request #4995 from raven02/patch-3
Lowering the log level of sceNET
* Lowering the log level of sceNET
* Merge pull request #4983 from thedax/win32KeyboardInputFix
Win32/Keyboard Input: Release held keys when the window loses focus.
* Use a std::set instead.
* Merge pull request #4991 from ufdada/master
Also disable vertex cache option if hw transform is disabled
* Disable vertex cache option if hw transform is disabled
* Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
* No reason for langValuesMapping to be a member variable in Config.
* Merge pull request #4993 from unknownbrackets/mpeg-minor
Set the audio/video streams per sceMpegGet*Au()
* Set the audio/video streams per sceMpegGet*Au().
This fixes #2226, thanks to @raven02 for finding the issue. Could also
help e.g. Xyanide: Resurrection and a few other games.
The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
* Remove silly debug log

EmuCR: PPSSPP

Download: PPSSPP Git (2014/01/04) x86
Download: PPSSPP Git (2014/01/04) x64
Download: PPSSPP Git (2014/01/04) for Android
Source: Here



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