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EmuCR: PPSSPPPPSSPP Git (2014/03/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5677 from unknownbrackets/perf
Minor perf improvements to software transform
* Improve SSE usage in software transform.
It's actually already pretty decent (unlike the softgpu), but there were a
few places it could use a bit of help. Speeds up things with hardware
transform off, or areas that need to use software transform.
* Inline From/ToRGB(A) to avoid losing SSE.
Otherwise it has to store it, which I'd like to avoid.
* Buildfix for 32-bit x86, arg.
* Dumb mistake, forgot the divide.
Probably caused the blending issues.
* Merge pull request #5675 from unknownbrackets/softgpu
Just add a packed version of Vec3f
* Just add a packed version of Vec3f.
This way we can have it aligned to memory where needed. I think it'd be
better to avoid this if possible so that we can actually vectorize
spline/etc. code.
Fixes #5673.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/03/18) x86
Download: PPSSPP Git (2014/03/18) x64
Download: PPSSPP Git (2014/03/18) for Android
Source: Here



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