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EmuCR: BizHawkBizHawk SVN r8864 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance

BizHawk SVN Changelog:
r8864
Watch.cs - an remove an int cast I missed when converting domain size to long
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r8863
Hex Editor - fix a bunch more int to long conversions
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r8862
Ram Poke - handle the case of an absurd amount of addresses picked
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r8861
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
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r8860
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
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r8859
Use threaded rewind by default on multi-core/processor machines.
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r8858
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
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r8857
Ram Watch - add/edit watch - support 32 bit domains
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r8856
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
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r8855
add PSX and Lynx to the platform chooser
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r8854
Add Breakpoint dialog - fix a slight logic error
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r8853
Convert a whole bunch of ram stuff from int to long
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r8852
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
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r8851
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
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r8850
oops, and that todo
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r8849
remove a todo
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r8848
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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r8847
Fix potential (but rare) rewind savestate corruption when threaded option is enabled.
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r8846
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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r8845
MemoryDomain.cs - convert some public redonly fields to properties with private setters
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Download: BizHawk SVN r8864
Source: Here



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