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EmuCR: PPSSPPPPSSPP Git (2015/03/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, forgot to actually reset vertex shader.
* Merge pull request #7600 from unknownbrackets/depal
Improve gl lost handling for depal, minor tweaks
* Avoid querying attrib locations in depal runtime.
* Improve depal shader failure cases.
Primarily, this handles lost (e.g. Android sleep) better, in that it
recreates the vertex shader. Previously, this would simply cause all
future depal operations to fail, and to constantly retry compiling and
linking the failed program.
* Merge pull request #7586 from unknownbrackets/ui-tweaks
Act as if unreadable files don't exist
* Merge pull request #7598 from daniel229/error-report
Report sceUtility(Un)loadUsbModule.
* Report sceUtility(Un)loadUsbModule.
* Merge pull request #7596 from daniel229/sceUtility
Add functions sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
* Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
* Merge pull request #7591 from unknownbrackets/gpu-framebuf
Better glInvalidateFramebuffer usage, track usage flags better
* Invalidate buffers after using for post shaders.

EmuCR: PPSSPP

Download: PPSSPP Git (2015/03/16) x86
Download: PPSSPP Git (2015/03/16) x64
Download: PPSSPP Git (2015/03/16) for Android
Source: Here



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