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MAMEMAME Git (2015/12/12) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Add memory window to internal debugger.
* macro removal INLINE -> static inline (nw)
* add Jaleco Megasys1 Sprite Mosaic effect (port of FBA code) [iq_132, dink]
used in Takeda Shingen when you get the flashy sword (3rd powerup if you let them cycle)
hopefully this doesn't disagree with our priority handling, if it does, let me know.
* tms32051: add idle instruction (nw)
* Make internal debugger windows just a bit more pleasing to the eye.
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge pull request #494 from MASHinfo/patch-2
Lower case KL5C80A12 device name.
* Lower case KL5C80A12 device name.
* don't fali -validate (nw)
* these don't work properly, they never have, being sniped by *invisible* bullets is not a minor issue, also entire gfx layers / features (circle in the middle which game play depends on) is not either.

Download:MAME Git (2015/12/12) x86
Download:MAME Git (2015/12/12) x64
Source: Here



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