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EmuCR: rpcs3 rpcs3 vulkan-wip Git (2016/04/03) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 vulkan-wip Git Changelog:
* Assign SSA attribute a register
* Merge pull request #1654 from vlj/gl
Gl: Fixes missing geometry
* gl: Fix vertex buffer size.
* gl: Move vertex setting in a separate file.
* Merge pull request #1650 from vlj/gl
gl: Supports 1D and 3D textures.
* gl: Supports 1D and 3D textures.
* Merge pull request #1648 from vlj/vulkan
Vulkan: Supports cubemap and 1D/3D texture.
* vulkan: Support cube and 1D/3D textures.
* vulkan: Always map at least 1 byte.
* Merge pull request #1649 from vlj/rsx
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compresse…
* rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
* Merge pull request #1642 from vlj/d3d12
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
* d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
* Merge pull request #1644 from vlj/gl
Gl: Fix for cubemap and R5G6B5 rtt format.
* gl: Correctly upload cubemap texture.
* gl: Use right texture target.
* gl: Fix r5g6b5 format.
* gl: Fix unnormalized coord sampling.
* Merge pull request #1643 from vlj/rsx
Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
* rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
* rsx/common: Make get_exact_mipmap_count take compressed format into account
* Merge pull request #1639 from vlj/vulkan
Vulkan: Some fixes
* vulkan: Fix all warnings in VKGSRender project.
* vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
* vulkan: Do not acquireNextImage twice when no rtt is present.
* vulkan: Remove unneeded dirty_frame boolean.
* vulkan: Fix stencil aspect mask sometimes missing.
* vulkan: Add instruction for Persona 4 : Arena
* Merge pull request #1641 from vlj/rsx
Rsx: Use typed class for texture parameters
* rsx/common: Use typed class for texture filters.
* rsx/common: Use typed enum for max anisotropy.
* rsx/common: Use a typed enum for texture wrap mode.
* rsx/common: Use a typed class for texture dimension.
* Merge pull request #1634 from danilaml/patch-2
Don't build rsx_program_decompiler
* Don't build rsx_program_decompiler
To cut down on warning noise. We don't use it anywhere afaik (and newer sha with fixed warnings has conflicts with rpcs3).
* Merge pull request #1640 from vlj/d3d12
d3d12: Fix updated texture state
* d3d12: Fix updated texture state
* Merge pull request #1607 from AniLeo/patch-1
Slims down minidx9 to keep XAudio2_7 files only
* Making sure the right file is included
* Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
* Added yaml-cpp and pugixml submodules
* Merge pull request #1630 from vlj/vulkan
Vulkan: Avoid extra sync
* vulkan: Only submit command buffer at flip and avoid extra sync.
* Vulkan: Alloc a descriptor set at every draw call.
* Merge pull request #1627 from danilaml/compilation-fix
Fixed build for MSVC (DH)
* Fixed build for MSVC
* Merge pull request #1629 from AniLeo/patch-3
Adds missing lib (libedit-dev) - Solves #1570
* Adds missing lib (libedit-dev) - Solves #1570
Fixes building on Ubuntu (tested on 15.10)
* Merge pull request #1618 from vlj/gl
gl: Enable core context and debug output.
* gl: Enable core context and debug output.
* Merge pull request #1626 from vlj/vulkan
Vulkan: Fix some cleaning behavior.
* vulkan: Do not purge texture before flip
* vulkan: Clear framebuffer after flip.
* Merge pull request #1625 from vlj/rsx
rsx/common/gl/d3d12/vulkan: Use exact mipmap counts.
* rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
Fix invalid textures in gl backend.
* Merge pull request #1619 from kd-11/gl_shadowmap_clamp
gl: Fix RTT clamp mode; Fix vertex winding for emulated QUAD_STRIP triangles
* Fix quad strip triangle winding
* Set render target textures to clamp to border by default

Download: rpcs3 vulkan-wip Git (2016/04/03) x64
Source: Here



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