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EmuCR: yuzuyuzu Git (2018/08/31) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1196 from FearlessTobi/ccache-consistency
* travis: use Citras ccache
* Merge pull request #1212 from lioncash/forward-decl
* core/core: Replace includes with forward declarations where applicable
* Merge pull request #1205 from bunnei/improve-rasterizer-cache-2
* gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
* gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
* rasterizer_cache: Use boost::interval_map for a more accurate cache.
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
* gl_rasterizer: Fix issues with the rasterizer cache.
* Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Merge pull request #1204 from lioncash/pimpl
* core: Make the main System class use the PImpl idiom
* Merge pull request #1207 from degasus/hotfix
* Report correct shader size.
* Merge pull request #1208 from Hexagon12/pred-comp-14
* Added predicate comparison GreaterEqualWithNan

Download: yuzu Git (2018/08/31)

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