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EmuCR: yuzuyuzu Git (2018/09/07) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1250 from lioncash/file-sys
* file_sys/nca_patch: Amend constructor initializer list order
* file_sys/nca_patch: Remove unnecessary includes
* file_sys/patch_manager: Add missing includes
* Merge pull request #1249 from FearlessTobi/disable-vsync
* frontend: Set swap interval to 0
* Merge pull request #1251 from lioncash/core-inc
* core/core: Remove unnecessary sm/controller include
* Merge pull request #1252 from lioncash/header
* video_core/CMakeLists: Add missing gl_buffer_cache.h
* Merge pull request #1253 from lioncash/explicit
* gl_buffer_cache: Default initialize member variables
* gl_buffer_cache: Make GetHandle() a const member function
* gl_buffer_cache: Remove unnecessary includes
* gl_buffer_cache: Make constructor explicit
* Merge pull request #1255 from bunnei/minor-opt
* gl_rasterizer: Call state.Apply only once on SetupShaders.
* Merge pull request #1254 from bunnei/ipa-saturate
* gl_shader_decompiler: Implement saturate mode for IPA.
* Merge pull request #1248 from degasus/shader_fix
* gl_shader_gen: Initialize position.

Download: yuzu Git (2018/09/07)

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