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EmuCR:DeSmuMEDeSmuME Git (2018/12/02) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* GPU: Do some minor code cleanup.
* GPU: Fix bug where GPUEngineA::RenderLine_Layer3D() was trying to run with uninitialized values. (Regression from commit 37a8ca0.)
* GPU: Do a bunch of minor tweaks and code cleanup to the various pixel compositor methods. Significantly reduces the compiled code size.
* GPU: Rendering complete OBJ layer lines is now SSE2-accelerated at the native resolution. This change is less of a performance enhancement and more of improving the code consistency. As of now, ALL complete OBJ layer lines, whether internally generated or from read from VRAM, whether rendering at native resolution or custom resolution, should now be SSE2-accelerated. This commit finalizes this concept. (Related to commit 8e9e7c4 and commit 60c01bd.)

Download: DeSmuME Git (2018/12/02) x86
Download: DeSmuME Git (2018/12/02) x64
Source: Here

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