EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2018/12/20) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1923 from ogniK5377/nfp-device-list
* Device handle should not be a random id, instead it's the current npad id
* Merge pull request #1909 from heapo/shadow_sampling_fixes
* Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
* Merge pull request #1915 from lioncash/sm
* service/sm: Improve debug log for RegisterService
* Merge pull request #1907 from lioncash/attribute
* svc: Implement svcSetMemoryAttribute
* vm_manager: Add member function for setting memory attributes across an address range
* vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states
* vm_manager: Rename meminfo_state to state
* vm_manager: Add backing functionality for memory attributes
* Merge pull request #1913 from MerryMage/default-fpcr
* kernel/thread: Set default fpcr
* Merge pull request #1918 from MerryMage/cntfrq
* arm_dynarmic: Set CNTFRQ value
* Merge pull request #1917 from ReinUsesLisp/fixup-half
* shader_bytecode: Fixup half float's operator B encoding
* Merge pull request #1889 from DarkLordZach/swkbd-state-changed
* applets: Correct usage of SignalStateChanged event
* Merge pull request #1903 from heapo/fmul_postfactor
* Implement postfactor multiplication/division for fmul instructions

Download: yuzu Git (2018/12/20)

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!