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EmuCR: yuzuyuzu Git (2019/01/30) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2070 from ReinUsesLisp/cubearray-view
* gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
* Merge pull request #2069 from lioncash/vi
* nvflinger: Add the Null display
* nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
* nvflinger: Remove unnecessary header inclusions
* nvflinger: Mark locals const where applicable
* nvflinger: Use a std::array for the available displays instead of std::vector
* Merge pull request #1987 from ReinUsesLisp/explicit-shader-ldg
* gl_shader_cache: Use explicit bindings
* Merge pull request #1960 from ReinUsesLisp/shader-ir-ldg
* gl_rasterizer: Implement global memory management
* shader_decode: Implement LDG and basic cbuf tracking
* video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* hle/ipc_helpers: Fix clang-format warnings
* hle/ipc_helpers: Allow pushing signed values

Download: yuzu Git (2019/01/30)
Source:Here



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