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EmuCR: yuzuyuzu Git (2019/03/22) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2234 from lioncash/mutex
* core/hle/kernel/mutex: Remove usages of global system accessors
* core/hle/kernel: Make Mutex a per-process class.
* Merge pull request #2274 from lioncash/include
* core/memory: Remove unnecessary includes
* Merge pull request #2275 from lioncash/memflags
* kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectively
* kernel/vm_manager: Amend flag values for CodeMutable
* Merge pull request #2276 from lioncash/am
* service/am: Add function table for IDebugFunctions
* Merge pull request #1933 from DarkLordZach/cheat-engine
* vm_manager: Remove cheat-specific ranges from VMManager
* core: Add support for registering and controlling ownership of CheatEngine
* cheat_engine: Add parser and interpreter for game cheats
* loader/nso: Set main code region in VMManager
* vm_manager: Add support for storing and getting main code region
* patch_manager: Display cheats in game list add-ons
* patch_manager: Add support for loading cheats lists
* controllers/npad: Add accessor for current press state

Download: yuzu Git (2019/03/22)

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