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EmuCR: DolphinDolphin Git 5.0-10648 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #8249 from lioncash/rect
* VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
* Merge pull request #8252 from stenzek/glsl-es-is-annoying
* FramebufferShaderGen: Fix format reinterpret shaders on GLES
* TextureCache: Don't crash when conversion pipelines fail to compile
* Merge pull request #8251 from stenzek/android-open-file
* Android: Use EmulationActivity.launchFile() for StartupHandler
* Android: Support opening .dff files
* Android: Support opening files directly
* Android: Support bypassing game file cache to parse file
* Merge pull request #8241 from stenzek/dekotora
* EFB2Tex: Set alpha channel of Z24X8 copies to 1
* Merge pull request #8244 from stenzek/vulkan-reversed-depth
* Vulkan: Use reversed depth range in viewport
* Merge pull request #8250 from JosJuice/bitrate-setting
* DolphinQt: Add the dumping bitrate setting to the graphics config
* DolphinQt: Move frame dumping settings to new group box
* Change the default dumping bitrate from 2.5 Mbps to 25 Mbps

Download: Dolphin Git 5.0-10648 x64
Download: Dolphin Git 5.0-10648 Android
Source: Here

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