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EmuCR: DolphinDolphin Git 5.0-11153 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #8338 from Miksel12/efbaccess-ini
* Enable EFB access in INI
* Merge pull request #8382 from tkln/verify-widget-switch-none-warn
* VerifyWidget: Handle Severity::None case in Verify()
* Merge pull request #8431 from ferrrry/game-window-class
* Qt: Add "renderer" window role to render window
* Merge pull request #8399 from CookiePLMonster/gametracker-fixes
* Add signals to enable/disable Refresh button
* Add CommandType::BeginRefresh
* Add missing break to prevent fallthrough
* Merge pull request #8367 from JosJuice/missing-company-ids
* DiscIO: Make company names match GameTDB's list better
* DiscIO: Add missing company IDs
* Merge pull request #8388 from jordan-woyak/cmake-export-compile-commands
* CMake: Enable generation of compile_commands.json. Used for intellisense in Visual Studio Code et al.
* Merge pull request #8343 from stenzek/fbdev
* DolphinNoGUI: Add a FBDev platform
* GLContext: Get size using eglQuerySurface()
* Merge pull request #8433 from JosJuice/settings-onemulationstatechanged
* DolphinQt: Make WiiPane connect itself to EmulationStateChanged
* DolphinQt: Call OnEmulationStateChanged when creating config window panes
* Merge pull request #8437 from JosJuice/batch-render-to-main
* Disable render to main when using batch mode
* CommandLineParse: Don't ignore video_backend/audio_emulation when not using -C
* Merge pull request #8436 from JosJuice/vi-wii-freeloader
* VideoInterface: Don't crash when running Wii Freeloader
* Merge pull request #8444 from booto/vi-fields
* VI: Adjust start/end of ACV region for fields
* Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
* Android: Replace emulation rotation crash workaround with proper fix
* Merge pull request #8457 from JosJuice/just-dance-2020
* Update GameTDB title files
* Merge pull request #8450 from jordan-woyak/mapping-button-fix
* DolphinQt: Fix tooltip of output mapping buttons.
* DolphinQt: Fix spacebar not activating output mapping buttons.
* Merge pull request #8449 from JosJuice/disable-bt-pt-buttons
* DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
* Merge pull request #8378 from stenzek/quad-buffer-stereo
* PostProcessing: Use interface blocks for shaders
* Renderer: Use interface blocks for ImGui shaders
* Renderer: Draw ImGui interface to both eyes
* PostProcessing: Use correct layer in quad-buffered modes
* D3D11: Initialize shader cache before renderer
* PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL

Download: Dolphin Git 5.0-11153 x64
Download: Dolphin Git 5.0-11153 Android
Source: Here

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