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DuckStation Git (2020/03/22) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Qt: Use same imgui style as SDL
* Qt: Add help for general settings
* Qt: Add help text section to settings dialog
* Qt: Increase default size of settings dilaog
* Qt: Add OSD options to general settings
* Qt: Split some console settings out into general settings
* Qt: Add 'Refresh' button to toolbar for reloading game list
* HostInterface: Enable on-screen FPS/VPS/Speed display via config
* Common/Rectangle: Fix off-by-one error in Intersects()
* HostInterface: Crash fix again for controller switching
* Qt: Fix possible crash when loading state via menu
* HostInterface: Fix controller not updating when switched and system running
* SDLControllerInterface: Fix crash on shutdown
* SDLControllerInterface: Fix compilation on Ubuntu LTS
* Qt: Add "Clear All" and "Rebind All" to controller bindings
* Qt: Add support for clearing input bindings with right click
* Introduce ControllerInterface class, port SDL interface over
* dep: Add googletest

Download: DuckStation Git (2020/03/22)

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