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EmuCR: GLideN64GLideN64 Git (2020/04/06) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix bug introduced by 85a8635952db2e3ca558a90b3b52c3f4be02c92d
* Dithering settings: add tooltip text
* Add support in GUI
* Enable dithering quantization by default.
* Dithering shader: correct read threshold value from matrices.
* Refactor shader dithering code: replace mix by switch..case
* Use enableHiresNoiseDithering setting.
* Some dithering shaders refactoring.
* Remove ditheringMode and bufferDitheringMode settings.
* Remove "Enable noise" oprion. Emulation of noise is always enabled.
* Add blue-noise dithering, http://momentsingraphics.de/BlueNoise.html
* Support dithering mode in GUI.
* Add enum DitheringMode for better readability.
* -Remove enableDithering setting and use ditheringMode for everything
* Disable RDRAM dithering if nativeResFactor = 1 and dithering is enabled
* Add dithering options and better color noise dithering
* Add RDRAM dithering: Dither image if RGBA16 is written to RDRAM
* Merge branch 'master' of https://github.com/gonetz/GLideN64

EmuCR: GLideN64

Download: GLideN64 Git (2020/04/06)
Source: Here

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