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PCSX-Redux Git (2020/05/28) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #222 from nicolasnoble/bios-fixes
* Proper dependency for the shell build.
* Main Makefile cleanup, similar to that of the mips directory.
* Avoid cleaning on Linux's VSCode task too.
* Adding the notion of build configuration.
* Adding comment for the needsCDRomReset variable.
* There's only 3 counters, not 4...
* Adding proper dependency building for the mips directory.

Download: PCSX-Redux Git (2020/05/28)

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