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EmuCR: GLideN64GLideN64 Git (2020/12/28) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Remove old LLE code.
* Avoid more problems with spaces and drop AWK
* [UI-wtl] Fix texture dir saving
* Add pixel coverage checkbox to GLideN64-wtl
* Do not fail if indices of barycoords attributes are greater or equal to max vertex attributes.
* Cleanup coverage calculation
* Standarize the number of barycentric coordinate vertex attributes.
* Add enableCoverage setting.
* Support 'barycoords' vertex attribute in unbuffered drawer.
* Update blender to use coverage
* Fix issue with dual source blending
* Compute coverage value
* Load barycentric coordinates as vertex attributes

EmuCR: GLideN64

Download: GLideN64 Git (2020/12/28)
Source: Here



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