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DuckStation Git (2021/01/10) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* TimingEvents: Use function pointers instead of std::function
* Update Simple-Chinese language file to latest (#1424)
* Merge pull request #1415 from andercard0/patch-61
* Atualização Português do Brasil
* SPU: Fix a few cases where SPU interrupts weren't firing
* CPU/Recompiler: Fix incorrect speculative byte/halfword reads
* CommonHostInterface: Move input map update to frontend
* Qt: Fix failing to load unicode filenames on command line
* Qt: Don't allocate a console when loading settings
* Log: Close C file handles on free (win32)
* Log: Enable virtual terminal processing on Win32
* Qt: Add shutdown without saving menu option
* Merge pull request #1394 from piepacker/msw_console_behavior
* Console: Use ANSI escape codes and remove entirely Win32's legacy WriteConsoleA code.
* Console: Fix problems when using CLI from MSYS2/GitBash/ConEmu
* Merge pull request #1410 from ggrtk/get-analog-input-bytes
* Controller: Add method for reading analog input bytes
* Merge pull request #1412 from ggrtk/sdl-rumble-duration-fix
* CommonHostInterface: Update rumble every frame regardless of change
* Merge pull request #1414 from zkdpower/master
* Update Simple-Chinese language file to latest

Download: DuckStation Git (2021/01/10)

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