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EmuCR: DuckStation DuckStation Git (2021/05/25) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* CPU/Recompiler: Optimize away nops completely
* GPU/HW: Use a larger epsilon for PowerVR
* PGXP: Small optimization in memory lookup
* GPU/ShaderGen: Use smaller position epsilon on PowerVR
* Android: Remove pause on menu option
* Update compatibility settings for Rebel Assault II
* Merge pull request #2172 from 6lackmag3/patch-60
* (Android) Updates for values-ru/strings
* Merge pull request #2171 from 6lackmag3/patch-61
* (Android) Updates for values-ru/arrays
* CommonHostInterface: Use string list for autofire bindings
* GPU/HW: Don't generate always/never-discarding discard shaders
* EvdevControllerInterface: Implement axes

DuckStation Git (2021/05/25) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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